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 Star Wars: The Old Republic

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ForestRaptor
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PostSubject: Re: Star Wars: The Old Republic   Sun Aug 23, 2009 3:27 pm

Catika wrote:
If you're more active on the SWTOR site I'm sure you've seen this already, but if you're like me and you wait for people to tell you about cool things, here's a 4 part long walkthrough of the game: http://pc.ign.com/dor/objects/816935/bioware-mmo-project/videos/gcom09_oldrepublic_spc1_082109.html

I'm fucking pumped.

it's awesome update if you ask me, we get to see some of the game working, and truely has potential to please ^^
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Daennika
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PostSubject: Re: Star Wars: The Old Republic   Fri Sep 11, 2009 4:26 pm

Oh my god, Coruscant. Oh my god, oh my god, oh my god
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Buruk
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PostSubject: Re: Star Wars: The Old Republic   Fri Sep 11, 2009 5:11 pm

Looks impressive. I wonder how much free-roaming we'll be able to do.
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Dar Kyram
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PostSubject: Re: Star Wars: The Old Republic   Sat Sep 12, 2009 11:42 am

Hmm... I dunno. Coruscant looks like KoTOR's Nar Shaddaa, just bigger.
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Daennika
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PostSubject: Re: Star Wars: The Old Republic   Sat Sep 12, 2009 1:16 pm

Well if I'm not allowed to do some inconsiderate speeding in the skylanes, at least give me the opportunity to sit in a galactic titty bar to talk crap about lore. Or maybe just let us hang out in a mall, to deal spice.
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Buruk
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PostSubject: Re: Star Wars: The Old Republic   Sat Sep 12, 2009 1:21 pm

Daennika wrote:
Well if I'm not allowed to do some inconsiderate speeding in the skylanes, at least give me the opportunity to sit in a galactic titty bar to talk crap about lore. Or maybe just let us hang out in a mall, to deal spice.

Not in a mall, in front of a convenience store. Very Happy

Noige, noige, noige, smokin weed, smokin weed, dealin coke, drinkin beers

Drinkin beers, beers, beers

Rollin fatties, smokin blunts, who smokes the blunts? We smoke the blunts!

Rollin blunts and smokin blunts

Fifteen bucks, little man, put that shit in my hand, if that money doesn't show, then you owe me, owe me, owe

My jungle love... o-ee-o-ee-o... I think I wanna know you, know you... yeah, what?

2000 awesome points to whoever recognized that. cheers
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Dar Kyram
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PostSubject: Re: Star Wars: The Old Republic   Sat Sep 12, 2009 1:28 pm

Suspect
Eeeeeeh, I dunno why, but I can't help but think the talent of that scene should be left to Jay and Silent Bob themselves. Seeing it in text and on a Mandalorian forum discussion board some how makes it lose its quirky value.
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Mesh'la Runi
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PostSubject: Re: Star Wars: The Old Republic   Sat Sep 12, 2009 5:54 pm

I would love to see apartments on Coruscant of some kind, though I know that's asking for a lot. Luckily, they have a lot of options with the decision to include Triple Zero. Hopefully it won't be only five key places you can visit or something lame like that, lol. The lower levels look interesting at least. (:
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ForestRaptor
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PostSubject: Re: Star Wars: The Old Republic   Sun Sep 20, 2009 9:11 am

Mesh'la Runi wrote:
I would love to see apartments on Coruscant of some kind, though I know that's asking for a lot. Luckily, they have a lot of options with the decision to include Triple Zero. Hopefully it won't be only five key places you can visit or something lame like that, lol. The lower levels look interesting at least. (:

Let's hope there's just enough content to satisfy what's needed for single player experience... that's what Coruscant should feel like IMO.
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DoseOrdo
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PostSubject: Re: Star Wars: The Old Republic   Tue Sep 22, 2009 8:49 am

Mesh'la Runi wrote:
I would love to see apartments on Coruscant of some kind, though I know that's asking for a lot. Luckily, they have a lot of options with the decision to include Triple Zero. Hopefully it won't be only five key places you can visit or something lame like that, lol. The lower levels look interesting at least. (:

Well the housing system (and ability to decorate them) was a large + for SWG compared to most mmos. It would be a bad business deal not to bring something similar over. I do however think that the houses on SWG got out of control. We never saw such a wide spread of affordable houses plopped down where ever in any iconic settings. Actually owning a home should be rare and only in certain locations. If theres player bounties there needs to be safe houses of some sort. I'd simply say take the "apartment ring" from KOTOR and instance multiples of them into major cities.
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Mesh'la Runi
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PostSubject: Beta Testing Signups   Tue Sep 29, 2009 1:29 pm

Signups for beta have just been released today, though at the current moment the site is down because of the flooding of activity. Someone on the LOTRO boards copy/pasted the announcement before the SWTOR boards went down:

http://forums.lotro.com/showthread.php?p=4054080#post4054080

And here's what Kotaku has to say, for any interested:

http://kotaku.com/5370227/sign-up-for-the-old-republic-beta
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Mesh'la Runi
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PostSubject: Re: Star Wars: The Old Republic   Wed Sep 30, 2009 9:52 pm

Update

Here is the official link to the signups page (with FAQ at the bottom):

http://www.swtor.com/tester

Many people are experiencing issues with the system scan portion of the signup process, so here is a link to the thread in which one of the devs is discussing common problems:

http://www.swtor.com/community/showthread.php?t=74720

Hope that helps!
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Daennika
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PostSubject: Re: Star Wars: The Old Republic   Thu Oct 01, 2009 4:12 am

I'm stuck at the detailed information page Razz

No point in so much hassle for something that is incomplete and would only decrease my excitement for the game!
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Gratulor's body
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PostSubject: Re: Star Wars: The Old Republic   Thu Oct 01, 2009 4:43 am

Exciting news, means that the launch date is getting even closer.

I'm not signing up for this though, it's not my interest to spend time testing uncomplete games and having to file reports about bugs. Would definitely suck at being a tester. Plus, how many crashes can a human being take before going ballistic? Razz
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DoseOrdo
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PostSubject: Re: Star Wars: The Old Republic   Thu Oct 01, 2009 7:09 am

Im signed up!... I think... maybe...

lol I went through the entire thing and when i submitted the scan... it went back to the page to agree to policy page... nothing saying my application finished, nothing saying it didnt work... Theres a link saying you can check your status but it only takes you to the top of the same page... looks like they needed testers for the tester application system...
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Daennika
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PostSubject: Re: Star Wars: The Old Republic   Sun Oct 18, 2009 1:14 pm

New planet: Balmorra. Pretty sweet!

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Buruk
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PostSubject: Re: Star Wars: The Old Republic   Sun Oct 18, 2009 2:41 pm

Neat.
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ForestRaptor
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PostSubject: Re: Star Wars: The Old Republic   Sun Oct 18, 2009 4:46 pm

It reads like a very nice PvP planet setting ^^
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Catika
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PostSubject: Re: Star Wars: The Old Republic   Thu Dec 03, 2009 11:16 am

I just learned on Facebook that the last two classes are revealed!

Jedi Consular
Sith Inquisitor

Whew, because I thought I was stuck being a SITH WARRIOR, now I can be a SITH INQUISITOR.

wtf. Redundancy.

Anyway it doesn't look like any info has been posted on the actual site yet, this is just what I learned on the TOR fan page on Facebook.
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Daennika
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PostSubject: Re: Star Wars: The Old Republic   Fri Dec 04, 2009 2:20 am

Guys we need to get started on a guild... anybody got name ideas for us? I only came up with funny non-serious stuff (Mandomination, Mandoloid...) so other ideas are welcome. Very Happy
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Catika
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PostSubject: Re: Star Wars: The Old Republic   Fri Dec 04, 2009 7:01 am

One of my friends said he watched an interview about the Consular/Inquisitor classes, and apparently it's like this: Knights/Warriors are the melee class and Consulars/Inquisitors are the mage class. This makes slightly more sense to me and hopefully it won't be super lame.

As for guild titles, I think we need to be Mandomination. >D
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DoseOrdo
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PostSubject: Re: Star Wars: The Old Republic   Fri Dec 04, 2009 11:39 am

I think people are getting to stuck on the "class type" as far as what they do. With only 4 class per side Id have to guess that different classes cover more then one roll. Probably similar to Wow where you spec to different area.

If they stick to the "mage type", "melee type" or "range type" then the grouping for high end PVE or PVP will be wacked. Heck I refuse to play Jedi (and normaly wont group with one) so I cant imagine we're going to be without a support class...

As for the guild/clan, Im sticking with the Mandalorian Brotherhood and welcome any Mando fans interested (not trying to takel recruits or anything)
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Mesh'la Runi
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PostSubject: Re: Star Wars: The Old Republic   Fri Dec 04, 2009 8:09 pm

According to a person in my old SWG guild (aka I'm not sure how reliable the information is) :

Quote :
From what I've read, all classes will be able to use limited cover, but smugglers excel in it. As far as troopers being commandos, one of the devs mentioned at some point that each class will be CRAZY-customizable. So basically each class can be divided into a number of small classes. For example, for each class, you can create a "healer" variant (im guessing healing jedi, combat medic, etc). Im guessing for trooper there will be a number of options from commando, commander, soldier, and combat medic.

He went on to say that he thinks he saw it on IGN or something, and is going to find out. If he finds the source then I'll post an update.
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Catika
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PostSubject: Re: Star Wars: The Old Republic   Fri Dec 04, 2009 8:13 pm

That sounds AWESOME Mesh. I hope it's true! Let us know if you get a source. Smile
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PostSubject: Re: Star Wars: The Old Republic   Sat Dec 05, 2009 10:35 am

They've just revealed that you can actually branch off into two variants of each class, the smuggler can into the gunslinger and scoundrel. That is awesome I think, but hopefully more specific variants aren't inhernently just alike.
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